Wired
Wired explored the breakdown between humanity and machine through conceptual prosthetics, body modification and cyberpunk inspired design. I wanted to create a character that felt unstable, invasive and physically reconstructed, as if technology had violently merged with the human body. The final outcome combined prosthetic makeup, mechanical structures and body design to create a visually aggressive transformation inspired by sci-fi horror, industrial fashion and dystopian storytelling.

Design Approach
I developed the design by researching cyberpunk aesthetics, body horror and mechanical augmentation. Rather than creating a clean futuristic character, I wanted the work to feel raw, painful and unstable, almost like a failed experiment or self modification process. I created detailed body mapping and concept illustrations to plan how wires, metal structures and prosthetics would integrate across the face and body. Elements such as exposed tubing, stretched facial features and embedded hardware were intentionally designed to blur the line between human anatomy and machine construction.

Application Approach
The final application combined prosthetic pieces, metal components, tubing, wire structures and detailed makeup effects to create the transformation. I used layered bruising, redness, texture and blood effects to make the mechanical elements appear physically embedded into the skin. Structural framing around the mouth, scalp and neck helped distort the silhouette of the face and body, whilst darkened eye work and damaged skin textures reinforced the character’s deteriorating mental state. The project relied heavily on balancing realism with stylisation so the final character felt immersive, disturbing and visually cinematic.






















